2.8. Matching


What is matching?

Matching is a particular type of problem in graph theory. The idea is to find pairs of vertices joined by edges, so that no vertex is in more than one pair and so that something is minimised or maximised.


Cardinal Bipartite Matching

The simplest type of matching is cardinal bipartite matching. In this problem the given graph is bipartite and the number of pairs must be maximised. Usually there are the same number of vertices in each part of the graph, but not always. This type of problem usually takes the form of assigning the member of one group (e.g. cows) to another (e.g. farmers).

The algorithm is based on starting with an arbitrary set of pairs and then repeatedly increasing the number of pairs. The initial set can be build by looping through the vertices in one part of the graph and attempting to find matches for them in the other side of the graph. The process for increasing the number of pairs is chosen in such a way that when it will only fail when an optimum matching has been found.

The process is very similar to a shortest path algorithm. Label the two parts of the graph part A and part B. Start with any unmatched vertex in A, say X. Then perform a breadth first search, as if trying to construct the shortest path from X to every other vertex in the graph. The exception is that from vertices in A you may only use edges not in the matching, and from vertices in B you may only use edges in the matching (so from a vertex in B you may only go to its partner in A). The search terminates once an unmatched vertex in B is reached or no new vertices can be reached (the queue is empty).

If an unmatched vertex in B (say Y) has been reached then there is a path from X to Y using only edges of the specified type (called an augmenting path). Suppose the path is X -> B1 -> A1 -> B2 -> A2 -> ... -> Bk -> Ak -> Y, were (Ai, Bi) is a pair for every i. Remove all these pairs and make new pairs (X, B1), (A1, B2), (A2, B3), ..., (Ak, Y). There is one more pair than there was before, so the number of pairs has increased.

If there is any way to increase the number of pairs then this algorithm will find it for some X (so cycle through the X's). To see this, consider overlaying a non-optimal and an optimal pairing using XOR's (i.e. edges only appear in the overlay if they were matches in exactly one of the original matchings). It shouldn't be too hard to convince yourself that this new graph will contain a path of exactly the type for which the algorithm searches.

It is actually more efficient to start the search from all unmatched edges in A by inserting them all into the queue at the beginning.

This algorithm is O(VE), where V is the number of vertices and E the number of edges, if the correct data structures are used. This is because each iteration takes O(maxV,E) steps (O(V) for preprocessing and postprocessing and O(E) for the actual breadth first search), and the maximum number of iterations is O(minV,E) because the number of pairs cannot exceed the number of edges or vertices.


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Last updated Sun Nov 28 22:04:38.0000000000 2004. Copyright Bruce Merry (bmerry '@' gmail dot. com).